![vray settings for space vray settings for space](https://docs.unity3d.com/uploads/Main/LinearRendering-ColorSpaceSetting.png)
To keep things manageable, this first post will be an overview of the basic concepts that I use for setting up a daytime rendering scene. Render settings are obviously a big topic to cover and there are many different rendering situations like interior shots, dusk shots, and daytime shots that require different setups. This way of thinking maintains my sanity and minimizes the amount of test renderings and setting adjustments that need to be made. I am simply trying to get close to what I want and then refine the lighting and colors in Photoshop. Another very important point that I want to make is that I am not trying to produce the perfect V-Ray rendering each time.
![vray settings for space vray settings for space](http://www.tonytextures.com/wp-content/uploads/2015/05/14-vray-render-settings.jpg)
You will notice that I don’t vear too far from the default settings, but instead use settings that will provide the best ratio of fast rendering times and good outputs. Right out of the box, V-Ray generates nice renderings. The most important of these were simplicity and flexibility. I simply tried out a lot of different programs and found V-Ray was the best at meeting a lot of my needs. I have been using V-Ray for over a year now and I am in no way paid by V-Ray or affiliated with the company. You can still use the original file.A lot of you have been asking for V-Ray settings and so I am going to spend a little time going over the settings that I used to create the base rendering of the main street perspective in the previous post.
![vray settings for space vray settings for space](https://uploads-ssl.webflow.com/5e9033e54576bc13f0b47167/5efd4cfdcc045f7edb63ad8f_04_VrayDefaultDisplacement_illustration.png)
Again, you don’t have to do this if you don’t want to. The file size is now 3.4 MB compared to the original 88.3 megabytes. It’s renamed with the suffix “*_Ref.hdr”. In this case, I’ve resized the original HDR down from 8,000 x 4,000 pixels to 1,500 x 750 pixels. This time, we’ll use a much smaller resized version of the original HDR that isn’t blurred. In a more complicated scene, your rendering times may be impacted and even lead to system instability.Ģ) Now, you’ll want to do the same to the Reflection/Refraction Environment Override. Compare this to the 88.3 megabyte file which many, if not most people would use! Of course, you could just use the original HDR instead. This was blurred in Photoshop then resaved with a different name by appending “*_Env.hdr”. In this example, I used a 137 KB HDR that’s been downsized from the original 8,000 x 4,000 pixels to 360 x 180 pixels. You can save memory and processing by loading in a smaller version/copy of original HDR that is blurred. You don’t need a large HDR to light your file. This instructs the 3D program to light your model with this HDR file. Where it says none, browse to your HDR file. Open that part and where it says GI Environment (skylight) override and check the “on” button”. Open the Render Setup window: / Rendering/Render Setup. There will be a tab called: Vray Environment. Adding HDRs to Different Areas:ġ) We will add the HDR to several different slots in the Render Setup window. Review Steps 1 – 8 of the previous tutorial if you haven’t already. However, if you don’t use sIBL and are just getting used to using HDR images in general, you may find this information helpful. I tend to use the sIBL application instead when it comes to VRay as it automatically takes care many of the HDR steps below. Also, the rendering process itself will be more efficient in terms of memory and processing. However, it does take more time to set up and that is why I generally skip the first two VRay tutorials listed here.
Vray settings for space how to#
Now, I’ll show you how to “split” the High Dynamic Range images so that you’ll achieve better looking results. The previous basic tutorial used a single HDR for everything. You’ll obtain better images with this method rather than using the standard HDRs alone. This is a more advanced version of a Vray and 3DS Max HDR lighting setup. I will look into updating this as time permits. Most of these techniques are still probably applicable. *Please note: this article below may be outdated. Advanced Vray HDR Tutorial for 3D Rendering: